For our example we will enter 9216 for the height since it is 1536 x 6, and 1536 for the Height. Since the image is essentially an unwrapped cube, with 6 images in a row horizontally, we need to set the resolution to be 6 times wider than it is tall. For this example, we are using 1536x1536. Resolution must be a square, where x is the same as y.To set the resolution, open the Render Settings dialogue:.Scroll down to “Camera settings” and check “Override Global Camera Settings”.In the attribute Editor for the camera, ensure the V-Ray Camera Settings are displayed by going to the “Attributes” menu, the “V-Ray” submenu, and make sure “Camera settings” is checked.To enable the cube, open the Attribute Editor for the camera:.Using a regular camera in Maya with “Treat as VRAY Physical camera” enabled or disabled.Once all is setup properly, you should have a render of 12 squares each at 1536 res, all side by side for a total of 18432x1536 with the left six belonging to the left eye and the right six belonging to the right eye (see image above).Manually enter the stereo-adjusted res to be 18432x1536. The Stereo Helper in 3ds Max allows me to automatically adjust the horizontal res of the render to account for left and right eye renders by clicking on the Adjust Resolution check box.By default, in Max, it starts at 60 degrees up to the north and 60 degrees down to the south pole. Panoramic Pole Adjustment - this sets from where the stereo effect dissipates so that looking at the poles gives a proper image.In 3ds Max, insert a Stereo Helper object into the scene:.In "render setup" for the app, resolution should be set to 1536x1536 square for a single direction, so since we are doing this as a 6 way side by side lineup, we want 9216x1536 (See Point #3.5 below).Lens/FOV settings shouldn't matter because it is a "proper pano" in grabbing all 6 angles appropriately to later stitch together.
![stereoscopic rendering vray rhino stereoscopic rendering vray rhino](https://static.chaosgroup.com/images/assets/000/011/451/full_width_image/Visualize_in_real-time_1920x600.jpg)
![stereoscopic rendering vray rhino stereoscopic rendering vray rhino](https://static.chaosgroup.com/images/assets/000/011/364/gallery_masonry_horizontal/flying-architecture-saguaro-house-vray-rhino-thumb.jpg)
Place a regular camera, not V-Ray physical cam.
![stereoscopic rendering vray rhino stereoscopic rendering vray rhino](https://i.ytimg.com/vi/nzdNJ56nqzU/maxresdefault.jpg)
V-Ray has posted a tutorial video here: 3ds Max and V-Ray